so, on the first story......
The leader stares at you, his deep blue eyes searching you. You hold his gaze and take a deep breath. He slowly nods, then calls for you to be given a bow, quiver and sword. You are very thankful that you've taken archery and fencing-so you'll be fine. You hope. The leader motions for all of you to follow him. You walk through the forest, taking in the splendor of the Narnian forest. Then you see it. Up ahead, a tall, rearing mountain of black rock rising over the forest. "The Rock of Dragons," whispers the leader. "An evil place. Built by the peoples of the sea before the High King came. Dragons have used it for near a century. Now we come to put an end to the evil." He motions you to spread out in a line, then you start up the mountain. Rock to rock. You keep your eyes fixed on the archers to each side of you as you slither up the mountain. suddenly you stop. There's a huge hole right in front of you. If you hand't looked down you would have fallen in. A wisp of smoke curls up with a sickening smell. Then you see it, the glitter of gold. Transfixed by the beauty of it, you stare and then....
1. Decide it's nothing and move on
2. call the others to the spot and tell them.
3. Are you kidding? Take the gold and run!
if you chose answer 1....
sorry, that was the dragon's hole. To make a long story short, you all get eaten.
if you chose answer 2......
read on.
if you chose answer 3.....
sorry, don't you know a dragon's treasure is enchanted? And unlike Eustace Clarance Scrubb, I'm afraid you remain a dragon to the end of your days.
The others come up and stare down into the hole. "It's the breath of a dragon!" someone whispers.
"And he's just been feeding!" someone else says.
"Look," says the leader, "This is the plan. We need one of us to attract it. Someone has to go in the cave, take some of the gold, and run out. The rest of us will kill it as it comes up after him." you all stare at each other. The you......
1. volunteer your services-no problem!
2. volunteer someone else.
3. say that you need to go home now.
if your answer was 1.........
read on.....
if your answer was 2.......
sorry, the person you volunteered ended up getting eaten, and so the dragon ate all of you as well.
if your answer was 3....
Fine. Go home then.
Quietly you leap down into the hole. The gold clinks as you pick it up. "wait," you whiper frantically, 'will I turn into a dragon?"
"No," someone says, "that's only if you want it for yourself."
You sigh and pick up some more, this time making some more noise. You hear rustling. Then, just to make sure he's awake, you drop a handful of coins, then you're out of there! You scramble for the mouth of the cave, hearing screeching and scrambling behind you. You haul yourself out and start running downhill, falling over the rocks and spilling golden coins everywhere. Then you trip and fall, whirling around to
see the dragon standing right over you. In the split seconds you have before he turns you into a toasted marshmallow you.....
1. string your bow and fire
2. get up and keep running
3. draw your sword and stand your ground
if you chose answer 1.....
sorry, no time for that. Toasted marshmallow for you.
if you chose answer 2......
sorry, no time for that either.
if you chose answer 3.....
read on........
You draw your sword. The dragon laughs, or sort of laughs. However a dragon laughs. Then he pulls back his head to breathe out his fire, but you dart under his legs and stick your sword up in his belly. The next thing you know everything is black. When you come to, they're just rolling the dragon off of your tired and weary body. You sit up and say that you are fine. They all look at you with admiration.
"This day you have proved your worth," the leader says. "And if you wish you may remain in Narnia for the rest of your life."
you gasp and......
1. say yes-of course
2. say you'll go back home
3. say that the treasure is yours and that you want it.
if you chose 1......
well, i guess you could have many more adventures, but I think in the end you'll want
to be with your family and friends, so you'll die unhappily.
of you chose 2.....
good choice. you may yet return to Narnia again.
if you chose 3.....
sorry, you'll be turned into a dragon and die most unhappily.
on the second story......
The captain stares hard at you, his deep, deep blue eyes examining you. You stare right back. finally he speaks. "So howed you end up on my ship?"
"Oh, it wasn't that hard, really."
"So what should I do with you, eh?" He says it more to himself than to you, so you say nothing. He drains his mug of rum. "Well, I suppose I'll just lock you in the dungeon." before you can say a word the big sailor comes in and locks you up down in the hold. It stinks and is wet and leaky. There isn't much, just four wooden walls with a big bolted iron door. You hear voices talking and press your ear to the wall.
voice 1: look, the captain said that we get to The Lone Islands at midnight, pull up the wharf and storm the town. We've got five boats and roughly 500 men-we can take em!
voice 2: but what about that stowaway. I think it's trouble and maybe they know what we're up to.
voice 1: Ah! Loose yer fears, matey. We'll be fine! Wot could go wrong?
You hear footsteps, then all is silent. You.....
1. try the door and look for a way to escape.
2. sit down and cry
3. go to sleep
if you chose answer 1..........
read on
if you chose answer 2................
sorry, but pirates hate crybabies and you end up in the sea.
if you chose answer 3............
you wake up back home
You look around the room, searching for a way to escape. Then you remember the book you read about smuggler's holes and thank your stars that you know how to detect one. And glory be you find one! Inside there isn't much, just an old rusty cutlass and some rope, but you take it. Then you find a section of rotting wood and start hacking. Soon there's a hole big enough for you and you slip through and find yourself in a room where weapons are stored. You find a better cutlass. You peek out into the hall, but jump right back in when you see a pirate walking down the hall. "Hey Alfy!" he yells, "Capin says to drop anchor and stay here, out of sight!"
As soon as his footsteps fade you dash out into the hall and run up the stairs. All the crew are at the side looking out at something and the sun is shining. You hear footsteps behind you and.........
1. make a dash for the captains cabin
2. turn and fight
3. try to get a longboat over the side
if you chose 1........
read on
if you chose 2......
sorry, there's too many of them and you die fighting bravely.
if you chose 3.........
sorry, that was futile. Try again?
You dash across the deck. A few look over, but seeing nothing they go back to watching whatever it is they're watching. You peek in the window of the captain's cabin. Good. Empty. You slip inside and lock the door. Ok, now you're in business. You rush across the room to the bookshelf and start flipping through them. There it is! A chart with all sorts of different signals on it. You stuff it inside your shirt and run to the closet, pulling some colored cloths out of it. Then you unlock the door and peer out. Good, the way's clear. As quick as you can you burst through the door and run across to the mast. You start climbing and are ten feet up before anybody notices. They all run for the mast and several start climbing. You climb for all you are worth, up and up till you are nearly at the top. You've gained a little ground, so you quickly glance over the chart and find the signal for enemy ship. You draw your cutlass and slash at the pirate who's almost upon you. He falls to the deck. The next one pauses just long enough for you to tie the first signal, a bright red waist coast, onto a piece of rope before you have to fight him too. He was a little tougher, but you won. Quickly you tie a black scarf on next and then climb higher, hoping with all that you are that it will be in time to warn the islands and that they will figure it out that you are the enemy ship. A third pirate is climbing up, so you suddenly switch sides and start going down. Only twenty feet above the deck you stop and jump into the sea. Then you.........
1. swim for shore
2. swim under the ship and hold onto the other side
3. oops! You can't swim!
if you chose answer 1........
read on
if yo chose answer 2......
sorry, they found you and killed you.
if you chose answer 3..........
sorry, you drowned.
Ok, I'll finish this one in another post. =D
Now for the third story.......
Anyway, you said you'd go to the feast, so you do. It's wonderful-they even lent you some Narnian clothes! You sit by a dwarf and faun, being so delighted and engrossed in their stories. Suddenly the doors burst open and in runs a young man. He shouts out, "I've just seen the white stag!" everybody bursts out of their seats. You've heard of this creature, who grants wishes to those who ca catch him. The faun says, "Do you want to go?" You.........
1. say no
2. say yes
3. say that you've got to be heading home.
if your answer was 1.........
you stay a few more days then go back home.
if your answer was 2......
read on
if your answer was 3..........
fine. go home then.
The faun fits you out with a horse (not the talking kind), a bow and arrows and a short sword. You mount up behind all the others, then the horn sounds and you are off, following the young man who saw the stag. On and on you race until you feel you are about to drop. You are riding behind everyone else, and suddenly you see a flash of white you veer off and race after it. soon you leave the other riders behind. You are much lighter than any of them and your horse is not as exhausted as they are. You see a wall of stone up ahead, and you push your horse forward, guiding it with your knees as you string your bow and ready your arrow. The horse stops, breathing hard, in front of the wall, cornering the stag. You point your arrow at it and say, "A wish, O white stag. grant me a wish." He nods his antlered head. "As you wish, daughter/son of eve/adam. What do you wish for?" You think hard then ask.......
1. To have that thing you've always wanted to have
2. To be that person you've always wanted to be
3. You find you can't ask for anything except that Narnia be protected for a hundred years.
He grants your wish.
if you said answer 1......
he bounds away into the forest and disappears. The next thing you know you're back home.
if you said answer 2.......
He shakes his antlers and bounds away, and when you go back home everything is changed. You're not you-You are missing!
if you chose answer 3.......
Well, nobody would have blamed you if you chose the other two. I couldn't honestly say what I would have chosen, but if you chose 3 then the stag tells you that never in his lifetime has he observed so much selflessness. Then out of thin air appears a book of soft red leather and lettered in gold on the top is says, "The Tales and History of Narnia". It is about a foot thick, but it's not heavy at all. You now have all of Narnia's stories. Then the stag bounds away. You slip off your horse and when your feet hit the ground you are back home. The End.
Haha, that was fun! Thanks for finishing it!
ReplyDeleteChristina
idlewildcl.blogspot.com
Thanks! I still have to finish the second story.......got to get at it some time. As soon as I figure out a way to end it....=D
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